![]() Removal of Character Level Requirements.Īn important quality of life addition (compared to the Horadric Cube interface) is that the Cube uses smart materials allocation: one may put more materials than needed into the Cube, the excess will simply be returned to inventory.Upgrading Rare items into Legendary items.Conversion of Set items into other items of the same set.Rerolling all affixes on a Legendary item ( Reforging).Opening portals to Treasure Realm and Not The Cow Level.Conversion of crafting materials from one type to another.Breaking down Legendary items for players to equip their special effects as passive traits.It has several potent abilities, including, but not limited to: The Cube itself functions much like an artisan once acquired, and will be available for use by all heroes on the account (effectively being a fourth artisan). It is found in the Elder Sanctum, within The Ruins of Sescheron in Act III on Adventure Mode only. Players may obtain the Cube if they survive through what remains of Sescheron and open the ancient king's lost tomb. Zoltun Kulle's spirit and the Cube in Bastion's Keep Such an individual came in the form of the Nephalem, as the hero(es) and the spirit of Zoltun Kulle were able to retrieve the artifact and unlock its power. Doomed to stand eternal vigil over his home and greatest treasure, he awaited a powerful and honorable individual to whom he might pass on his task. However, his spirit could not rest, due to the destruction of Mount Arreat and the Worldstone. ![]() ![]() As the Army of Destruction overran the city, Kanai was killed. In 1265, the cube was guarded by the elder Kanai, and was his most prized possession. Throughout the years, these Barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. As such, they created the weaker Horadric Cube in its stead, and entrusted the first Cube to a secret organization of Barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe. Of all the Horadrim, only Kulle objected to the abandonment of the device. That it had to be hidden from anyone, including them. Aware of the dangers of corruption, and of the Cube's marred design, the Order determined that it was too dangerous for anyone to continue using it. Every initiative or action required it, and those who survived its creation became increasingly haunted by its presence. ![]() In time, the Cube became the center of Horadric works. įor an extended period of time, the Horadrim used the Cube as they hunted the Prime Evils. The Cube was completed, but was marred by the dark methods used to complete it and disastrous results. Such an artifact came in the form of a device simply called "the Cube." Designed by Zoltun Kulle the Horadrim forged the Cube over a period of weeks, as smiths hammered and mages chanted, feeling their sanity slipping all the while.
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