The game benefits from using really high resolutions, and it is one of those rare cases where we did not feel the need to use a SweetFX mod. Graphics wise, Dead Space 3 is a great looker. In addition, Dead Space 3 features small level sections, which translates to better optimized environments. The AI is average and apart from a great dismemberment system (and the fact that you can move all corpses), there is nothing that should keep the CPU busy. And to be honest, it comes as no surprise that this game does not tax the CPU. When we simulated a dual-core CPU, we did not notice any performance hit, meaning that those with high-end dual-core systems will be able to enjoy this game to the fullest. As we can see, the game mainly scales on two CPU cores. Dead Space 3 did not also stress our quad-core. So yes, a GTX690 can be stressed even with an old CPU, provided you up the resolution to ridiculous heights. Naturally, when we disabled Vsync we noticed a 95% GPU usage while using the highest resolution. Our vRam and our GPU usage were averaging at 1GB and 55%, respectively, which means that those with a GTX680 or a Titan will be able to downsample without major issues (as long as they use the aforementioned resolutions). In both cases, we had Vsync enabled and the game ran with constant 60fps. Since Dead Space 3 is not demanding, we decided to put the GTX690 to the test and downsample from two resolutions: 2560×14×1800 (3840×2160 was not supported by our monitor). If not, it shows that even a dated PC system can benefit from a more powerful card. If that’s the case, it’s pretty amazing what a proper SLI profile can actually do. At this point, we should note that we were not using the same drivers when we tested our GTX295, meaning that Nvidia may have updated the game’s SLI profile with a better one. In other words, our performance almost doubled, despite the fact that our CPU remained the same. When we replaced it with the GTX690, though, that scene ran with 120fps (due to Vsync being enabled). As we can see in the following comparison, our GTX295 ran this scene with 72fps. Dead Space 3 ran – most of the times – with 70-80fps on our GTX295, and there were occasions when our SLI scaling was dropping to mid 60s. What really impressed us, however, was the difference between the SLI scaling of the GTX 295 and the GTX 690. Our previous GPU, a GTX 295, was able to handle it with max settings (albeit not using soft shadows) at 1080p with constant 60fps. In fact, even those with older GPUs will be able to enjoy Dead Space 3. This means that those with a GTX670, a GTX680 or a Titan card will be able to downsample without any performance issues. Despite looking great at times, Dead Space 3 is not demanding and won’t stress such a high-end GPU. Nvidia has already included an SLI profile for Visceral Games’ title, though those with the aforementioned GPU won’t really need it. For our Performance Analysis purposes, we used a Q9650 (4.2Ghz) with 4GB RAM, an Nvidia GTX690, Windows 7-64Bit and the latest version of the GeForce drivers. Yes, there isn’t any FOV option and the game suffers low-resolution textures but overall, this is as good as most multi-platform games, has proper on-screen keyboard indications, has amazing mouse support, and is not taxing – while looking great – at all. Why you ask? But because Dead Space 3 is a fine PC port. Either way, EA should not be so ashamed of it. Perhaps this is due to the fact that Visceral Games’ Executive Producer lied about offering the same gaming experience to all platforms or because EA feared that we’d bring the hammer down on it. Unfortunately, EA seemed hesitant on sending a PC review copy, and that’s why we had to delay it. Before starting, let us apologize for not offering you this Performance Analysis sooner.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |